Screenmint vs ScreenshotOne
Both are solid screenshot APIs with a 100-a-month free tier. The difference that usually decides it: video capture is included on every Screenmint plan, where ScreenshotOne gates it to their $79 Growth tier.
| Screenmint | ScreenshotOne | |
|---|---|---|
| Free tier | 100 renders/mo, no card | 100 screenshots/mo |
| 2,000 renders/mo | $10 (Starter) | $17 (Basic) |
| 10,000 renders/mo | $50 (Pro, 20,000 included) | $79 (Growth) |
| Cheapest plan including video | $0 — video is on the free tier | $79 (Growth) |
| 50,000 renders/mo | Not offered — talk to us | $259 (Scale) |
| Open Graph card rendering | Built in | Via templates |
| Cached renders count against quota | No — repeats are free | See their terms |
ScreenshotOne pricing checked on 19 August 2026 from their public pricing page. Prices change — verify before making a decision, and tell us if anything here is out of date.
Where ScreenshotOne is the better choice
- ScreenshotOne scales further. At 50,000 renders a month they have a plan and we do not — our single host tops out around 2.1 renders/second.
- Their per-render overage pricing gets cheaper the more you buy, which suits spiky or very high volume better than a flat monthly cap.
- They offer a broader set of official SDKs and integrations than plain REST plus Zapier and Make.
- They are an established product with a longer operating history. Screenmint launched in 2026 and is run by one person.
Try it on the free tier
100 renders a month, no card. Or use the playground with no account at all.